To be able to do this, you need to create a small shell script as follows. It can be pretty fun especially if you’re bored working alone from home □ One last thing…Īnd just for fun, you can make your Mac say a custom message when a build succeeded or failed. Use cmd+option+E to quickly select next occurrences of selected text and cmd+control+E to select all occurrences in the current scope.Ī link to the video instead. Quickly edit multiple lines by pressing shift+control+option when clicking the line.Ī link to the video instead. Double the stringsĪdd -NSDoubleLocalizedStrings YES to the Arguments Passed On Launch in the scheme to double the texts shown in your app.Ī link to the video instead. Then add a custom behaviour in the Xcode Preferences.Ī link to the video instead. To be able to do this, you need to create a small shell script with the following content: In my case, I use cmd+P because the default it to print and let’s be honest, we’ll never print our source code. It turns out this setting is (very subtly) tied to the 'Connect Hardware Keyboard' preference in the iOS Simulator app (found in the menu bar as I/O Keyboard Connect Hardware Keyboard). Open the Project’s directory in the TerminalĪssign any keyboard shortcut to quickly open the project in Terminal. You can then use Markdown in the documentation.Ī link to the video instead. Every time I am trying to resume my preview canvas in Xcode I get this annoying error. Use cmd+option+/ to quickly add documentation to a function, class, etc. Use ctrl+i to quickly fix the identation of your code.Ī link to the video instead. Use cmd+< to quickly open the Edit Scheme window.Ī link to the video instead. Use cmd+option+right arrow and cmd+option+left arrow to quickly fold and unfold codes.Ī link to the video instead. In my case, I use cmd+§ because I’ve never used it ever.Ī link to the video instead. Show Document ItemsĪssign a keyboard shortcut to quickly show the document items. Use cmd+shift+y to quickly show and hide the Debug area.Ī link to the video instead. Preview content in Xcode is a new feature in Xcode 11 that allows you to quickly see the results of your code changes without having to build and run your app. Use cmd+L to quickly go to a certain line.Ī link to the video instead. Use cmd+shift+J to quickly show the file in the project navigator. Use cmd+option+P to quickly resume the SwiftUI Previews.Ī link to the video instead. Xcode pauses the SwiftUI Preview from time to time. Use cmd+option+Enter to quickly hide and show the SwiftUI Previews.Ī link to the video instead. Your browser doesn't support HTML5 video. To open the file, you can press Enter key, or option+Enter to open the file in the Assistant Editor. Since it uses fuzzy search, you don’t even need to type the exact filename. Once the search field appears, you can start typing the name of the file that you want to open. Use cmd+shift+o keyboard shortcut to quickly open files. I was hoping to find some settings difference regarding the readme file, but couldn't find any).In this article I will share some tips and tricks to use Xcode that I discussed with fellow Indonesian iOS developers at the last session of Belajar Swift Bareng Mingguan. xcodeproj package and couldn't find anything useful (i.e. Note: I also viewed the contents of the various files under the. And my guess is this is the reason why Apple's sample in then rendering the markdown file correctliy in the editor. Thus, there must be some reason why Apple's sample has the Minimap option disabled. Xcode makes a number of optimizations to make this process as fast as possible. Xcode generates the preview by building your application behind the scenes. Xcode automatically shows you a preview of the view you are working on in the canvas on the right. Toggling that on/off though has no effect in my project. Xcode Previews Revisit the Notes project and open ContentView.swift. Whereas in my project, the menu choice is enabled. However, one item I have noticed is that in Apple's sample project, when I view the README.md file, the Editor | Minimap menu choice is disabled and unchecked. The type of file (markdown), encoding, etc. I've checked every possible setting between the two projects and cannot figure out why this is happening. The reverse though (taking the contents from Apple's sample and pasting into my project even dragging in the original project) won't render it (I then see all the markup symbols such as #. If I paste my project's contents into Apple's sample project README, it then renders a-ok. BuildingCustomViewsInSwiftUI), it's README renders correctly. Where the first line is in a larger font size than the lines 3 and 4.Īnyhow, if I open up a project from Apple (e.g. In Xcode 11.1, I created a 'README.md' markdown file, but it always renders as its raw text (yet font size changes depending on header level).
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